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Egyptian city strategy · #6 at Cedarbayarcade

Anocris review: pyramids, chariots and a city that grows grain by grain

A smaller studio’s take on browser strategy, set beside the Nile around 1200 BCE. It is calm, handsome and refreshingly different from the Greek islands, though its community is still finding its feet.

Quiet climberDesktop browser; mobile app also availableFree to start

Anocris is the newest name on our chart and the one most likely to surprise you. Developed by Lionmoon, a German studio, it trades Greek temples for majestic pyramids and the endless expanse of the great desert. The game calls itself real-time strategy, and the familiar rhythm of building, researching and recruiting is all here, wrapped in a setting that browser strategy rarely visits.

The setting is not just decoration. Units include combat chariots, Anubis warriors and medjay, and your city’s growth is framed around the distinctive buildings of ancient Egyptian civilization. It feels like a game made by people who enjoy the history, and that warmth carries a long way through the slower stretches of play.

A river city of temples and granaries

Your first job is to build a city, and Anocris gives it a distinctly Egyptian look. Production buildings, temples and military structures go up in a queue, and resource production decisions shape how quickly you can grow. The early game is about getting the economy stable before anything else, and the game rewards that patience nicely.

We found the city screen pleasant to return to, which matters more than it sounds in a game you visit several times a day. There is a satisfying sense of order to it: the economy grows, research opens, and the city slowly looks more like a power on the river than a village on its banks.

Spells, praises and the technologies of the Nile

Anocris adds a layer of spells and praises, which give strategic advantages at the right moment. They play a similar role to divine favour in Grepolis, but with their own flavour, and they encourage you to think about timing as well as raw strength. Used well, they can turn a tight economic stretch or a tense defence.

Research covers the advanced technologies of ancient Egyptian civilization, unlocking stronger buildings and units. As in most games of this type, research choices define your long-term direction. The pace is measured, which suits the overall tone: this is a game about gradual, deliberate improvement rather than sudden leaps.

Chariots, Anubis warriors and desert nomads

When the time comes to fight, you hire combat chariots, Anubis warriors and medjay. Conflict comes from two directions: other players and roaming nomads. The nomads provide useful PvE targets for growing armies and give newer players a way to learn combat without immediately provoking a neighbour.

Player-versus-player conflict is present but, in our experience, less frantic than in the more established games on this list. That suits the careful, gradual play the game encourages. You can prepare your forces, choose your moment and expand when you are ready rather than when a larger rival forces your hand.

Tribes, phones and a growing community

Cooperation runs through tribes, which let players coordinate attacks and defence and expand influence together through diplomacy and conflict. Joining a tribe early makes the game far more social and gives you allies to lean on when nomads or neighbours get ambitious.

Anocris is also available as a mobile app alongside the browser version, which makes those short daily check-ins even easier. Its main limitation is scale: as a newer game from a smaller studio, its worlds are quieter than those of the big publishers. That is a fair trade for many players, but it is why our community score sits a notch lower.

Anocris: the first week afloat

  1. Focus the first days on resource production; a strong economy makes everything else easier.
  2. Start research early and follow one clear direction rather than spreading points thin.
  3. Use spells and praises at decisive moments instead of spending them at random.
  4. Raid nomads with small forces to learn combat before challenging other players.
  5. Join a tribe and introduce yourself; a smaller community makes allies easier to find.

What we love

  • Ancient Egypt is a fresh, well-realized setting for browser strategy.
  • Spells and praises add a pleasing layer of timing to strategy.
  • Nomads give newer players a gentle way to learn combat.
  • Calm pacing makes it easy to fit around a busy day.

What grates

  • Worlds feel quieter than those of the larger, older games.
  • Some systems are explained thinly for brand-new players.
  • Late-game goals are less clearly signposted than in Grepolis.

The captain Anocris suits

Patient builders who love history, enjoy a steady climb and would rather spend a winter evening planning a granary than chasing a rival fleet. If you have played the Greek island games and want something fresh, Anocris is the most distinctive voyage on our chart.

Anocris, weighed at the quay

Anocris is a charming, carefully paced strategy game with a setting that sets it apart from its rivals. Its spells, nomads and Egyptian units give the familiar build-research-recruit loop real personality, and its calm tone makes it easy to live with. The community is smaller than the giants’, but for a patient builder that quiet can be a feature rather than a flaw.

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